Ludotronics

The Ludotronics Game Design Methodology:
From First Ideas to Spectacular Pitches and Proposals

Ludotronics

 

Welcome to a peek into the new and fully revised edition of Ludotronics, to be published by CRC-Press in August this year!

Shortly before the release, ludotronic.net will be redesigned and relaunched. As a companion website for the book, it will offer news, links, references, insights, and supplementary material for download with illustrations, key definitions, and checklists for tasks and documentation objectives. So stay tuned!

More to read:
my creative project Voidpunk;
my papers at Research Gate;
my blog at between drafts;
and my secret level just drafts.

The content of this site can be shared under a CC BY-NC-SA 4.0 license if attributed and linked to:
J. Martin | ludotronics.net

A peek into the
Preliminary Phase
Level One:
The Thing
Level Two:
The Map
Level Three:
The Tools
Preliminary Phase

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A peek into the
Preparation Phase
Level One:
Spawning Ideas
Level Two:
Panning for the Core
Level Three:
Tough Investigations
Level Four:
An Army of Avatars
Level Five:
Enter the Value Matrix
Level Six:
Capture the USP
Preparations Phase

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A peek into the
Procedure Phase
Level One:
The Enchanted Theme
Level Two:
A Travel Guide to Motifs
Level Three:
Tracing the Goal
Procedure Phase

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A peek into the
Process Phase
Level One:
Integral Perspectives I
Level Two:
Interactivity
Level Three:
Plurimediality
Level Four:
Narrativity
Level Five:
Architectonics
Level Six:
Integral Perspectives II
Process Phase

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A peek into the
Proposition Phase
Level One:
Prototyping
Level Two:
Polishing
Level Three:
Presenting
Proposition Phase

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A peek into the
Postmortem Phase
Level One:
References
Level Two:
Rightsholders
Level Three:
Responses
Postmortem Phase

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