The content of this website is licensed under a Creative Commons CC BY-NC-SA 4.0 Attribution–NonCommercial– ShareAlike 4.0 International License. You can freely use and share everything non-commercially and under the same license as long as you attribute it to and link to:
Why DriveThruRPG? It’s the largest download store for role-playing stuff in existence and you’ll probably end up buying much more than just your copy of Ludotronics. Which would benefit game designers everywhere!
Why not Amazon? For one, illustrated non-fiction isn’t well-suited for the Kindle format. Also, at a €14.99 price point, Amazon’s cut amounts to €9.75. Well, no.
Welcome to the Preliminary Phase!
Much has been written, presented, and taught about game design, and this immense corpus of theory, practice, and opinion as a whole has shaped the way I think about things. Many sources from that corpus are referenced throughout this treatise. But there might be sources that express specific thoughts which I consider, in error, as my own. Wherever that should be the case, drop me a note and a reference, and the oversight will be remedied in the web version and possible book reissues, with a remark to that effect and due apologies.
Then, allow me to express my personal gratitude to some people.
Phases, Levels, and Beats
Ludotronics is divided into six chapters called “phases.” Each phase has a number of subchapters called “levels.” In some phases, levels are linear, as in this one. In other phases, several levels are arranged in a non-linear fashion, as in the very next one.
Most levels, in turn, are divided into “beats,” a term that denotes, to be discussed later, the smallest unit of action within a dramatic structure.
This first phase, the Preliminary phase, has three linear levels. They will make you familiar with what’s in for you, the general concept of the Ludotronics paradigm, and the latter’s cultural context, respectively.
Trademarks, Creative Commons, and Stuff
Ludotronics is a registered trademark. Its use should not exceed the limits of Fair Use, or of similar conventions in countries outside the U.S.
The use and reuse of this text or parts of this text including the illustrations are subject to the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License and must always be attributed to and linked to:
Please use this license responsibly. When in doubt, visit the Creative Commons website at https://creativecommons.org/licenses/by-nc-sa/4.0/ or contact me at via email at firstname.lastname@example.org or email@example.com.
All the names of the works of art, companies, and brands mentioned under the Fair Use doctrine throughout this treatise—for purposes of analysis, criticism, and scholarly reference—are copyrighted or trademarked by their respective owners. Which should really be obvious without pepper-spraying page after page with superscript symbols. In the final Postmortem phase in Level Two: Rightsholders, every intellectual property not mentioned in Level One: References is listed with full attributions, from games and movies and television series to compositions and companies and trademarked products.
The bibliography, which lists every referenced source and resource, is also located in the final Postmortem phase, in Level One: References. These references should be used! Much like a university lecture, this treatise can’t and won’t follow every aspect down to its last detail and into its darkest corners. Natural sciences, social sciences, the humanities, and math—each of these fields will contribute aspects to design decisions, and all we can do is scratch the surface. On that account, the sources listed in the bibliography are accompanied by keywords in parentheses to indicate their associated topic—to make it easier for you to follow down the rabbit holes of your own choosing and discover the rich treasures they will lead you to.