Welcome to a peek into the new and fully revised edition of Ludotronics, to be published by CRC-Press in August this year!
Shortly before the release, ludotronic.net will be redesigned and relaunched. As a companion website for the book, it will offer news, links, references, insights, and supplementary material for download with illustrations, key definitions, and checklists for tasks and documentation objectives. So stay tuned!
More to read:
my creative project Voidpunk;
my papers at Research Gate;
my blog at between drafts;
and my secret level just drafts.
The content of this site can be shared under a CC BY-NC-SA 4.0 license if attributed and linked to:
J. Martin | ludotronics.net
Phase 04:
Processes
This phase is by far the longest stretch of your journey in the upcoming second edition, the most adventure-rich, and the most taxing. Here, you will have to make most, if not all, design decisions to transform your concept sketch into a treatment: