This phase will take you to the upper, or northern, part of the Ludotronics map, on a journey through essential aspects of thematic unity for game design.
- Level One: The Enchanted Theme will introduce you to themes, motifs, and thematic unity as a critical design tool.
- Level Two: The Design-Driven Goal will introduce you to the elements player growth, insight, and experience to create your design-driven goal. Which, later in the Proposition phase, will become the synopsis for your pitch proposal.
- Level Three: The Desire-Driven Goal will show you how to sketch a vision statement as a powerful motivational message that makes the player want to buy and play the game.
Next: Phase 04: Processes